They provide a nice alternative to vault. These limitation are that only surfaces, alignments, profiles, pipe networks, and view frame groups can be referenced. Labels can be applied, and objects can be derived from the reference. They lie in the drawing, and distribute information, in the form of the original object, as an uneditable shell. These references are like the best combination of a MAP queried object, LandXML data, and an XREF all in 1. In the past I have reserved certain procedures away from Data references, however since 2009 issued, these reservations are almost gone.ĭata shortcuts provide references to objects that can be inserted into other drawings. When the origin has been updated, the XML is overwritten and the definitions would recreate themselves like a data XREF, only more stable. In earlier versions, Land XML had always been my preferred method of transfer, allowing some anonymity of the data origin. I have repeatedly been tasked to produce methods that would allow the greatest flexibility in sharing, with the least amount of interruption to workflow. One such reason is a small amount of companies have shunned Vault for varying reasons, including the learning curve involved. The list of reasons to use these is growing. I wrote this some time ago, and figured I’d better get it out here before 2010.ĭata Shortcuts are Cool. Check in with us in the mean time as things become available. The Creative Design series is scheduled to be available by the end of 2009, but we will begin releasing packaged segments earlier. Bulleted lists of commonly known issues and new insights are furnished in the lesson so that the student gets the benefit of past and present research and adaptations. I focused my troubleshooting skills on creating powerful examples that work well and are easily adaptable. I have spent numerous days on each of my segments in the series, going through each portion and applying the lesson to the examples provided. The result is with designers and engineers that have more self confidence about applying solid design practice in their workplace, what to do when something does go wrong, and how to use that knowledge in an adaptive way at your company. While nothing can replace real world practice, this course was designed to put the student a step ahead of the basic (and some advanced) problems that traditional lessons can’t identify. This allows the student to gain more self-confidence as they verify that their cultivated concerns were substantiated. As the students move from one lesson to the next, they will have developed an awareness of some things that could go wrong in the current lesson, and are conscious of these while studying the steps. Details, notes, and exercises detail why certain steps are counter-productive, and what can be done to create more efficient and flexible designs. Furthermore we have spent a great deal of time focusing the lessons around solid ‘real world’ design practice. Students work at their own pace and receive mentoring when needed. The Creative Series is designed to give the student a better sense of direction and confidence. We are developing a complete training course focused on real world application, and a start to finish methodology. Many training programs just ‘throw the information at you’ we (authors) don’t want a repeat of the status quo, non-intuitive and inflexible methods sometimes employed. He has assembled a team of experts to create the new Web Based training series titled Creative Design with Autodesk Inventor 2010. I am very pleased to announce that I am working with Dennis Jeffrey at Tekni! Inventor – Creative Design With Autodesk Inventor 2010/2011™
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